D&D Waterdeep – Dungeon of the Mad Mage PDF free download

D&D Waterdeep – Dungeon of the Mad Mage

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322 Pages – 2017 – 110 MB – 75,231 Downloads – English

Dungeon of the Mad Mage – Volothamp Geddarm, the well-known voyager and raconteur, offers to purchase the traveler’s drinks all around to praise their forthcoming campaign into the Dungeon of the Mad Mage. Infused into the discussion is the accompanying story: This story dates to the fall of Illefarn, an elven realm of the North. An alabaster seat having a place with Syglaeth Audark, the last coronal of Illefarn, vanished from the capital city of Aelinthaldaar, where the Mad Mage assembled his pinnacle and today stands Waterdeep. It’s said that a gathering of dwarves dreaded the pulverization of a particularly marvelous work of stonecraft and took the seat totally free from the mythical beings’ thin noses. Where the dwarves shrouded it for such a long time, who can say for sure? In any case, should you discover it in Undermountain, it would please the mythical beings of the North to realize it endures. In truth, the antiquated alabaster seat was saved the pulverization of Aelinthaldaar by Coronal Audark himself, who requested it put in an underground vault. Regardless of the insurance, the seat was harmed in the cataclysm that happened to the elven realm. After the fall of lllefarn, Melairkyn dwarves found the seat and bore it to their corridors with the aim of fixing it and returning it to the mythical people.

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