Details about D&D 5e Tomb of Annihilation
Tomb of Annihilation is a Dungeons and Dragons experience that happens on the landmass of Chult in the Forgotten Realms. Chult is a tropical wild made generally out of wildernesses, levels, closed mountains, and burping volcanoes. You can substitute an alternate wilderness setting, changing area names depending on the situation. Elective D&D settings incorporate the Amedio Jungle of Oerth, the Savage Coast of Mystara, the wildernesses of Xen’drik on Eberron, or a practically identical setting on your home mission world. This experience is intended in the first place a gathering of four to six first level characters, who should progress to the eleventh level or higher by the experience’s decision.
The characters are brought into the story by Syndra Silvane, a resigned explorer and dealer who, a long time back, was raised from the dead. Presently, she’s wilting endlessly. At the point when she counseled ministers, Syndra discovered that the hardship was broad and that no spell could fix it. She addressed her companions among the Harpers, who decided the wellspring of the difficulty: a wicked necromantic gadget called the Soulmonger. The Harpers got their insight from a lich, yet they don’t think a lot about the Soulmonger other than its name and general whereabouts. Swashbucklers willing to help Syndra should go to Chult, a place that is known for wildernesses and beasts, to discover the Soul monger and obliterate it.